New York Institute of Technology

USA
2 Scholarships 54 Programs 3 Degree levels
Masters

Master's in Audiovisual Communications Technologies

DegreeMasters
FieldAudiovisual Communications Technologies/Technicians.
B

Cost & earnings at New York Institute of Technology What students borrow here, and what they go on to earn

You borrow $23,334 median federal debt
You repay $265/mo over 10 years
Graduates earn $70,080 10 yrs after entry
Debt clears in 0.8 yrs of the salary premium
US Department of Education figures See the full breakdown →

The Master’s in Audiovisual Communications Technologies at New York Institute of Technology is a practice-led graduate programme focused on the design, production and delivery of digital audio-visual systems and services. It suits students with a technical or creative background who want to specialise in areas such as broadcast and streaming systems, immersive media, media networks and post-production workflows.

What you'll study

This programme combines advanced technical instruction with creative production practice to prepare graduates to design, deploy and manage modern audiovisual systems. Study pathways typically include a mix of core technical modules, electives and a substantial final project or thesis. Teaching emphasises hands-on laboratory work, systems integration and real-world workflows used in broadcasting, streaming and immersive media.

  • Core topics: digital audio and video signal processing, compression and codecs, audio engineering, video systems and camera technology, colour science and image pipelines.
  • Networks and delivery: IP-based media transport, content delivery networks (CDNs), streaming protocols, low-latency systems and cloud-based media services.
  • Production and post-production: multi-camera production, nonlinear editing, motion graphics, sound design, mastering and quality control workflows.
  • Emerging media: virtual reality (VR), augmented reality (AR), 360º production, spatial audio and interactive media systems.
  • Systems integration and project work: studio and venue systems design, control systems, signal routing, and integration of hardware and software components.
  • Research and professional practice: research methods, project management, intellectual property and ethical considerations for media technologies.

Students normally complete a combination of taught modules and choose between a supervised research thesis or a portfolio-based capstone project that demonstrates applied competence across technical and creative dimensions.

Entry requirements

Applicants are expected to hold a recognised bachelor’s degree in a relevant discipline such as electrical engineering, computer science, media technology, film, audio production or a closely related field. Applicants with substantial professional experience in audiovisual production, broadcasting or media systems may be considered even if their undergraduate degree is in a different subject, provided they can demonstrate appropriate technical or creative skills.

  • Academic transcripts from previous higher education institutions.
  • A CV and a personal statement that outlines motivations and relevant experience.
  • A portfolio or samples of work is strongly recommended for applicants from production or creative backgrounds; technical applicants may supply project reports or code samples.
  • Proof of English language proficiency if the applicant’s first language is not English, in line with the institute’s admissions policy.
  • References from academic or professional referees. Some applicants may be invited to an interview.

The programme may also list standard institutional requirements such as minimum GPA equivalents and any required prerequisite courses; applicants should consult the institute’s admissions office for full, current requirements and guidance on preparation.

Career prospects

Graduates from this programme progress into technical and creative roles across broadcast, streaming, live events, post-production and technology companies. Career pathways often include roles such as:

  • Broadcast or streaming systems engineer
  • Media systems integrator and technical director for studios or live events
  • Post-production supervisor or audio engineer
  • OTT/platform delivery engineer and CDN specialist
  • Immersive media developer or VR/AR production specialist
  • Product manager or solutions engineer for audiovisual technology vendors
  • Researcher or continued academic study at doctoral level

The programme’s practical focus and industry-aligned projects are intended to help students build a portfolio and professional network, supporting transitions into technical, managerial or entrepreneurial roles in the media technology sector.

Why study at New York Institute of Technology

New York Institute of Technology offers this programme with a strong emphasis on applied learning and professional preparation. Students benefit from hands-on laboratory environments, studio spaces and access to commercial-standard software and hardware used in contemporary media production. The institute’s campuses provide proximity to media and technology industries, enabling connection to internship and collaboration opportunities.

Faculty bring a mix of academic research and industry experience, and the curriculum is designed to reflect current industry practices and standards in audiovisual engineering and media delivery. The programme’s balance of technical depth and production skills aims to equip graduates with the versatility demanded by employers in broadcast, streaming, live events and immersive media sectors.

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Programme details are indicative and may change — always verify current information with the official university website before applying.